Doubled-up Dodgeball anyone?

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Is Dodgeball any good? Well let’s be honest, how many wet-weather PE toss-off activities have a film made about them? You didn’t go to the pictures to watch “Danish Longball; the Motion Picture” did you?

All joking aside, after the great evening of shared teaching & learning in PE at the CLV Teachmeet last week, we came back to work this week faced with rain of biblical proportions. As good as we might think we are as PE teachers, we’ve never really solved the issue of what we do when it pisses it down. For our recent whole-school 2 day review, I’d planned a couple of wet-weather contingency lessons; all singing & dancing. But would they really be practical when faced with the mad rush of 90 kids piling into a sportshall? I think not. And more importantly, would the kids enjoy them?

So is it OK to use Dodgeball as a wet-weather activity, or is it simply sacking it off?

Well we do like our Dodgeball at Cramlington. The activity forms part of the “Games for Understanding” unit in Year 7 and reappears as one of the 18 options available for Year 11 to choose in their core programme. If we’re being brutally honest with ourselves, it started off as a bit of a fun, engaging activity, in which you could pay lip service to a few games principles – but really it was just something the kids loved.

The problem with any “fun” PE activity however is that if there’s no real substance to it, it can get tedious – both for you and the kids. Because of this, we started to come up with a whole variety of dodgeball based games. I’ve tried to outline these below:

1) Elimination: in its most basic form – if you’re hit or caught, you’re out. Keep this quick (2 mins max). Good for decision making like when to try & catch/when to dodge

2) Regeneration: more like the Dodgeball from the film. Make a catch and one player comes back in Good for encouraging players to attempt catches in order to bring back teammates

3) 4 Corners: rather than playing one team against another, split area into quarters. Teams then play opponents adjacent, opposite & diagonally across Good for encouraging spatial awareness & principles of attacking multiple opponents

4) Backboard Team Regeneration: if like us, you have basketball boards on your Sportshall wall, use these as “Regenerator Boards”. When a team is left with “x” number of players the team can attempt to hit to regenerator board to bring back their whole team. Good for; continuity of games, teamwork & more controversial tactics like sacrifice (deliberately “getting out” to enable your best thrower to have a shot at the backboard, bringing back the whole team.

5) Terminators: as in the 80’s classic, Dodgeball terminators are difficult to get rid of. Each team has one Terminator. They cannot be “killed” by being hit with the ball, only by being caught out. I usually give each Terminator a Rugby contact shield for protection (if it’s with the littlies I give them some of the Velcro-on body armour & a cricket helmet as well – they love it). If your Terminator gets caught, they lose their powers – the player can be regenerated but the team no longer have a Termy. Good for team decision making, defensive tactics, positioning skills.

6) Kings/Queens: sounds like it could be a bit camp but disappointingly not. As in chess (highbrow eh?), the King is the key to your team’s success/failure. Bib up a player (or 2) from each team. If they are hit/caught, the whole team is out – this could result in instant win for a team or see no. for an alternative. Good for; team decisions, team defence, attacking strategy

7) Take-over: I usually use this in conjunction with 4 corners. If you allow the game to go on long enough, a team might be completely eliminated. Should this occur, the team that hit/caught the last player out takes possession of the defeated team’s quarter. Good for; adapting tactics to a larger playing area, spreading play, attacking from different angles.

8) 2-in: if you’re not playing “take-over”, this game gives you an option once a team has been eliminated. Two players from the eliminated team remain on court. If they hit a backboard other than their own, all players on their team are regenerated. Good for; decision making, individual target-striking skills

9) Skittles: as a by-product of an experience week project (ask @paulsteanson for more details!) we ended up with about 100 bowling pins. Any kind of object with the capacity to stand up/be knocked down would substitute nicely. Teams get a number of skittles which they must place around their court; they must be free-standing and away from walls etc. If a team has all their skittles knocked down, all players are eliminated. Good for; thinking skills, linking to other games above, group decision making, team defence.

10) Spies: teams nominate one player who will be the Spy. When in possession of a ball, these players can enter opponents’ area and attempt to tag opponents with ball. If they throw their ball of lose possession of it, they must return to their own area. At any point, the defending team can eliminate the Spy by the usual methods. Good for; sneaky tactics, planning, deception/faking, good teams will realise early that if they are in possession of all the balls, they are pretty much guaranteed to win

Bonus 11) Extreme Dodgeball: god knows why we call it this. Basically we use Gymnastics apparatus for creating barriers, crash mats for landing areas (the older kids get all Matrix when we play this version), springboards for extra height and so on. Good for; allowing teams to plan and position their own barriers/defences, introducing/linking jumping/rolling/diving skills

NEW! 12 – Ghosts: Can be played as 4-corner or (as we’ve recently done) in 6ths of a Sportshall. Teams have a skittle to defend. If this is knocked over, all players in a team are out. One player (the Ghost) remains in the game. The Ghost cannot be killed (he’s a ghost, he’s already dead), the Ghost cannot kill other players (he’s a ghost after all). The Ghost’s job is to hit a target (we’ve used the Basketball backboards again) to regenerate all his team. Nice to ensure continuity & avoid players sitting out for prolonged periods.

New! “The Stuntman”

Best when combined with 4-corner as it makes the playing area smaller. One player on each team becomes “Stuntman”. Give them some sort of protective equipment – we used Rugby contact armour & a cricket helmet. The Stuntman actively tries to take hits from opposition throws. If he/she is hit, the thrower is out. I found this made throwers more selective in terms of where they were throwing – not simply trying to chuck the ball as hard and fast as possible. Also good to encourage defensive play as Stuntmen could help protect weaker players. Ridiculous fun.

So why bother?

There are a ridiculous number of variations, combinations and mash-ups that you can create. The point of this post is simply to make you think about how one simple activity can take on a whole new purpose if you put a bit of thought into it.

Dodgeball has often saved us from the Crammy weather, we repay that debt by trying to use the activity for learning and not just playing.

Hopefully the games briefly outlined above will let you start thinking about how you could use Dodgeball in order to develop skills and attributes other than dodge, duck, dip, dive and dodge.

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